Independent game developer, founder of Awesome Games Studio. Former gameplay programmer at Tate Interactive studio. Born in 1987, living the indie dream since 2010.



Twitter: @MarcinDraszczuk

My Games

Yet Another Zombie Defense

Duel: The Art of Combat

Get Your Girlfriend Into Games



Tag cloud



01 Dec - 31 Dec 2010
01 Jan - 31 Jan 2011
01 Mar - 31 Mar 2011
01 Jun - 30 Jun 2011
01 Nov - 30 Nov 2011
01 Dec - 31 Dec 2011
01 Jan - 31 Jan 2012
01 Feb - 29 Feb 2012
01 Mar - 31 Mar 2012
01 Apr - 30 Apr 2012
01 Jun - 30 Jun 2013
01 Sep - 30 Sep 2013
01 Nov - 30 Nov 2013
01 Dec - 31 Dec 2013
01 Feb - 28 Feb 2014


Last Comments


Powered by Pivot - 1.40.7: 'Dreadwind' 
XML: RSS Feed 
XML: Atom Feed 

« Amazing Zombie Defens… | Home | Oozi vs Garbage Colle… »

Oozi progressing well, as well as other stuff

22 01 11 - 02:37 I have recently mentioned that I joined an artist and started working on a project that's already two years into development. Well, my last few weeks were full of development and the progress is significant. It already runs on my Xbox, I managed to optimize loading time and remove frame rate drops to near-zero, add menus, integrate particle system, fix a couple of more or less significant bugs, record a trailer and write some press releases. If things go well the first episode of the game should be ready sometime in February. You can check Oozi's Development Blog for updates if you're interested with the game.

Meanwhile I asked my friends to do some beta-testing for Amazing Zombie Defense on PC and it looks that it might be released on Desura by the end of January. I also exchanged some e-mails with Direct2Drive, but I'm still not sure if they'll decide to distribute the game. If you'd like to join the beta-tests send me an e-mail (madras/AT/madras/DOT/pl).

Amazing Zombie Defense is doing pretty well on Windows Phone 7 - its average user rating is near 7/10, and on Top Downloads it's ranked #60 out of over 1000 games (including Xbox Live WP7 games), but it doesn't mean that actual sales are good. It seems that there are just too few devices to make WP7 development profitable. I'll stick with Xbox Live Indie Games and PC for now, or maybe do an iPhone or Android port if I find some spare time.

Trackback link: http://mojabiblioteczka.pl/pivot/tb.php?tb_id=11